Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jGotM-NSDUh-dp9aV-muXZ5-hKMkO | 26/14/7 | 133.7 | 1.86 | 2026-07-05 17:04:24 · 35m 57s | |
| CSGO-LyrJ3-yZdEV-5oZbY-FXTOp-74wPB | 2/16/5 | 32.6 | 0.06 | 2026-07-04 12:15:49 · 31m 14s | |
| CSGO-zXCmW-uziey-3ezON-6HdNE-v8CBM | 14/13/4 | 83.7 | 1.05 | 2026-07-04 11:38:32 · 34m 34s | |
| CSGO-BDu4P-YjAwV-95PZB-oiqJN-HSWsO | 19/19/11 | 97.7 | 1.20 | 2026-07-04 10:49:05 · 39m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.