Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-y4AmX-sNbRR-bvNEf-cH5sx-pM6dK | 8/19/4 | 37.8 | 0.36 | 2026-06-24 19:22:39 · 33m 48s | |
| CSGO-WDKWz-7n3CK-oDxu5-D94PB-kdbhQ | 13/16/3 | 66.8 | 0.89 | 2026-06-24 18:44:29 · 31m 35s | |
| CSGO-GFxmD-GjfpB-ar4EY-C9ALN-LJOMB | 19/12/8 | 105.7 | 1.53 | 2026-06-22 18:55:42 · 33m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.