Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qq95h-Smz9q-T34iN-k9Vim-ntRBD | 12/16/4 | 62.8 | 0.85 | 2026-07-06 19:23:15 · 31m 34s | |
| CSGO-8UrHH-jV38G-zw5w6-Xr4RW-fRFZG | 12/15/3 | 71.5 | 0.87 | 2026-07-05 15:52:39 · 32m 24s | |
| CSGO-frFCC-DSyPh-HENzP-JCHtP-THTCP | 23/15/7 | 104.9 | 1.58 | 2026-07-03 19:22:13 · 37m 41s | |
| CSGO-i7Yhs-JvUtk-BYWEn-fBUVW-BRaJD | 27/12/4 | 111.6 | 1.84 | 2026-07-02 22:28:31 · 40m 8s | |
| CSGO-zxBP6-ESRsj-q7sGO-CnYop-u2dOQ | 21/9/2 | 116.0 | 1.83 | 2026-07-02 21:05:40 · 28m 56s | |
| CSGO-qSt3b-5CSWi-4THaG-3BB5R-2vDuA | 16/13/5 | 68.2 | 1.25 | 2026-07-02 20:25:26 · 36m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.