Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ci4z8-eeHb4-v36qq-R6tnV-3ZPmH | 11/13/9 | 72.9 | 1.08 | 2026-07-09 00:55:24 · 35m 38s | |
| CSGO-Lsar5-qhF6Z-OGNUn-7Ek2c-sjTOG | 23/17/5 | 109.7 | 1.37 | 2026-07-07 19:39:40 · 38m 7s | |
| CSGO-KoTta-9f6sX-ZiUkj-iaGMo-DXykG | 20/12/2 | 80.9 | 1.34 | 2026-07-06 20:15:20 · 34m 41s | |
| CSGO-UCr2y-kwvrj-DNc5J-c96fV-XF95Q | 21/9/1 | 100.0 | 1.74 | 2026-07-05 17:16:30 · 28m 40s | |
| CSGO-ZsMhZ-Ta44Z-VxZbc-NWLpa-R5vjN | 5/15/4 | 41.3 | 0.34 | 2026-06-27 14:22:46 · 29m 44s | |
| CSGO-fykhh-OEAfU-RQGY3-zYJTX-aQ4qB | 11/16/2 | 52.2 | 0.71 | 2026-06-15 23:48:58 · 33m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.