Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dwKKq-WGJAJ-UyPNF-EtGjU-HGXbD | 10/19/4 | 51.2 | 0.67 | 2026-06-24 04:43:50 · 34m 39s | |
| CSGO-UOsr6-3Zhkp-NznPF-vCnYW-yadyC | 15/13/5 | 79.5 | 1.22 | 2026-06-24 04:05:55 · 33m 22s | |
| CSGO-zBaiq-rGycm-ohLBZ-GYK6s-qrzED | 17/12/2 | 80.4 | 1.44 | 2026-06-24 03:33:10 · 24m 49s | |
| CSGO-uNreJ-DFeP2-YU6Nd-xHx5w-BfhLJ | 9/17/2 | 47.2 | 0.60 | 2026-06-24 02:54:38 · 34m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.