Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DDFp7-szSW7-jPbDN-5vxez-dBLDR | 13/17/5 | 67.2 | 0.90 | 2026-07-05 21:11:47 · 37m 38s | |
| CSGO-4icpw-hwOZ9-QMKVG-GCYQO-iwa3K | 17/19/7 | 80.5 | 1.00 | 2026-07-05 18:46:43 · 31m 39s | |
| CSGO-A3mm5-xyC8V-CDJ8X-8yd7Z-RkuzF | 8/20/5 | 52.4 | 0.56 | 2026-07-05 18:02:27 · 37m 34s | |
| CSGO-FuX5K-SruTz-rF5JW-rRwdE-YJxsP | 14/17/11 | 77.2 | 1.03 | 2026-07-05 17:26:54 · 33m 24s | |
| CSGO-KC6fM-UjF6Q-5yhzU-a2a9u-k3AkE | 10/20/8 | 57.9 | 0.71 | 2026-07-01 15:04:19 · 36m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.