Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eeeC8-LdxOk-9sZ5s-BDoFH-FJiPK | 24/21/8 | 114.6 | 1.41 | 2026-07-05 15:09:48 · 35m 20s | |
| CSGO-j9Mty-FVN6s-Ri2vw-qYUiC-QdvLA | 22/15/15 | 163.6 | 1.83 | 2026-07-03 17:15:02 · 28m 19s | |
| CSGO-D3HEm-GPNEX-R8bet-N6kBP-nntOH | 21/12/7 | 86.7 | 1.41 | 2026-07-03 16:38:13 · 34m 4s | |
| CSGO-zZEsS-zBrxD-X4Zcr-qXMok-ejLjC | 14/17/6 | 68.1 | 0.88 | 2026-07-03 04:28:56 · 40m 29s | |
| CSGO-nMS98-onQ6K-npVUZ-N9dco-X4qqK | 18/18/7 | 94.4 | 1.25 | 2026-06-27 21:49:47 · 36m 23s | |
| CSGO-CtrZM-bGVJf-59AGY-c2pYJ-sxdqA | 9/4/5 | 75.6 | 1.51 | 2026-06-15 21:24:32 · 19m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.