Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jb5eO-aZcvY-vbmsD-7nCwj-9D5qB | 10/9/3 | 64.8 | 1.07 | 2026-07-06 09:15:34 · 29m 7s | |
| CSGO-L77V3-cNf8q-QHbNW-Y4pb8-ZeQ3A | 20/15/2 | 78.8 | 1.26 | 2026-06-26 22:57:50 · 31m 55s | |
| CSGO-WBp5p-Zqxfs-VER3w-nkirW-yueiK | 9/13/7 | 92.2 | 1.00 | 2026-06-24 19:11:06 · 25m 52s | |
| CSGO-BWM8o-jZmfN-W2Sfo-cKdR9-xo8vO | 6/16/2 | 49.4 | 0.37 | 2026-06-21 13:06:28 · 28m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.