Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xnOez-B7ndK-bpevZ-8LxLz-oBCJC | 11/20/2 | 53.7 | 0.49 | 2026-07-03 06:44:35 · 36m 10s | |
| CSGO-Tnfxb-9wa6h-nBoEz-huuZx-NrYbD | 14/16/5 | 70.4 | 0.91 | 2026-06-19 20:33:26 · 35m 10s | |
| CSGO-9M3wu-JoTN7-9Gef3-S4U4j-7tfdJ | 28/19/2 | 78.2 | 1.32 | 2026-06-18 20:05:43 · 46m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.