Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HcLTP-QXwQA-YwsGr-6zvkm-x3JPJ | 14/16/9 | 97.9 | 1.18 | 2026-07-04 19:00:34 · 33m 56s | |
| CSGO-PueTo-XOv4O-zsDUF-a5Uv6-GVunC | 19/15/3 | 82.2 | 1.21 | 2026-07-04 18:16:24 · 34m 48s | |
| CSGO-HRiJw-25EFQ-Wu38J-55BXy-OfX2Q | 12/9/4 | 87.1 | 1.26 | 2026-07-04 17:41:19 · 23m 1s | |
| CSGO-eKtqW-Cc7Ja-mAoYm-69mCv-JNCEB | 17/7/2 | 105.3 | 1.64 | 2026-07-04 17:12:30 · 22m 31s | |
| CSGO-ibYUi-Fmibv-QTYEi-DtDFF-SdT4M | 8/17/5 | 54.8 | 0.61 | 2026-07-03 19:44:55 · 31m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.