Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3FfJ4-aTwbF-L6tFN-Xemcu-b2VjM | 10/15/3 | 50.8 | 0.72 | 2026-07-03 13:12:16 · 26m 51s | |
| CSGO-MiYDO-9Rwum-vGBYa-ZrBKh-WtTGQ | 13/19/4 | 65.8 | 0.80 | 2026-07-02 00:21:55 · 31m 56s | |
| CSGO-MfZQm-PZR8D-a72hT-x526B-5o8vO | 18/20/7 | 71.6 | 1.04 | 2026-07-01 23:37:01 · 36m 29s | |
| CSGO-68FBO-JXeNf-RnvjL-XpEie-t5cVG | 8/19/5 | 53.1 | 0.49 | 2026-07-01 22:54:09 · 35m 21s | |
| CSGO-jTELU-xGW36-NMpDL-OBur6-9ysOH | 14/19/6 | 77.8 | 0.90 | 2026-07-01 10:42:22 · 35m 35s | |
| CSGO-zqTGA-ms7Z9-LKMe3-V7G6k-2sUvD | 16/17/4 | 58.3 | 1.06 | 2026-06-22 00:18:04 · 47m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.