Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ki5LQ-727eK-SVsty-uGwEx-zWq7C | 10/16/3 | 71.6 | 0.68 | 2026-07-07 18:46:03 · 27m 34s | |
| CSGO-wTdft-VYird-ZTXHa-sNctd-sOYQM | 12/15/8 | 57.9 | 0.95 | 2026-07-07 18:10:14 · 31m 13s | |
| CSGO-tOzjx-fqzCV-y5mdr-p6Y7f-t5cVG | 13/14/5 | 93.5 | 1.13 | 2026-07-07 17:22:21 · 21m 38s | |
| CSGO-YPV6z-5C7Zi-PUsc3-FwdSO-ZbaEC | 12/10/4 | 71.8 | 1.21 | 2026-07-07 16:59:26 · 19m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.