Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JHK74-iS3do-cCNYN-nWVGa-RkuzF | 7/13/1 | 45.8 | 0.71 | 2026-07-03 15:16:37 · 29m 33s | |
| CSGO-JcfMQ-pWaxC-AiUWo-BE247-6pe8E | 11/18/5 | 63.5 | 0.70 | 2026-06-28 19:23:35 · 36m 9s | |
| CSGO-xiPeX-YzB93-joCR8-KT9PH-dTQNN | 12/13/5 | 77.0 | 1.09 | 2026-06-10 19:06:03 · 30m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.