Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uJsqe-ayK7b-qNMBt-Nm664-cpxMM | cs_italy |
13/12/3 | 71.3 | 1.14 | 2026-07-07 03:51:12 · 25m 59s |
| CSGO-Wukdj-K6C7U-3mJCe-5haDa-UjenL | 20/15/4 | 98.5 | 1.45 | 2026-07-07 02:39:14 · 30m 4s | |
| CSGO-UV6B8-qhuFa-ZdfTi-TNhWR-tm7SA | 16/15/5 | 87.4 | 1.20 | 2026-06-26 04:35:42 · 33m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.