Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wM745-sNeoC-haeKt-sYVSX-Nk2pH | 19/11/2 | 90.4 | 1.57 | 2026-07-03 21:48:16 · 28m 2s | |
| CSGO-PjLaQ-UGBaR-SijOZ-NZEmN-GS6yD | 18/15/3 | 91.9 | 1.28 | 2026-06-16 23:16:42 · 31m 8s | |
| CSGO-6qiEv-64w22-P8E3f-9GT6P-H7GrL | 27/23/13 | 118.1 | 1.49 | 2026-06-16 22:21:20 · 50m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.