Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NxmOt-HtdXL-npQkA-E5qGF-Gd5FP | 14/18/2 | 50.3 | 0.72 | 2026-06-28 22:44:53 · 45m 43s | |
| CSGO-iz5o7-s59tf-8jED9-CRq2u-YDERE | 21/18/5 | 92.0 | 1.34 | 2026-06-28 21:45:03 · 43m 50s | |
| CSGO-34y8n-WriLd-kJ3Tk-OkGBb-Y6TvD | 25/22/12 | 93.0 | 1.34 | 2026-06-28 20:50:41 · 46m 9s | |
| CSGO-LRqmb-wPWJY-ktFEH-tqb7T-FmhvN | 16/20/9 | 72.0 | 0.98 | 2026-06-28 12:58:09 · 38m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.