Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-So5jA-YkLNT-9jeCH-7jdDV-jvV9G | 18/14/3 | 77.0 | 1.28 | 2026-07-02 22:04:37 · 36m 15s | |
| CSGO-2tPSC-f2O6Y-dbhAD-CPYeS-JbtSJ | 22/16/8 | 101.9 | 1.55 | 2026-06-30 10:55:25 · 35m 32s | |
| CSGO-qJkpS-WzBa8-2MdJh-UeEzS-nmheC | 21/21/9 | 106.3 | 1.34 | 2026-06-25 08:59:45 · 38m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.