Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jLXmF-UyhTu-bEdW3-zSXDD-wADEB | 20/15/3 | 85.7 | 1.34 | 2026-06-28 19:13:03 · 33m 11s | |
| CSGO-aNqxN-zY3QP-Dtf62-7GRUM-xHfZH | 19/18/4 | 95.8 | 1.25 | 2026-06-24 19:14:00 · 33m 26s | |
| CSGO-eycD5-NdnSC-dwVmi-CnajJ-xST8N | 10/14/8 | 50.9 | 0.88 | 2026-06-24 18:39:29 · 31m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.