Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jtREB-OcTmE-drLbN-D7kzB-7TQ7B | 13/7/2 | 79.9 | 1.41 | 2026-07-06 08:44:46 · 27m 4s | |
| CSGO-Qb6Kq-URYfi-KruwJ-iGwCd-VFJPJ | 28/21/5 | 102.5 | 1.42 | 2026-07-05 20:15:39 · 45m 28s | |
| CSGO-RkrBf-KYXc2-Qu8iZ-d4UxT-M7pxA | 10/19/4 | 64.9 | 0.62 | 2026-07-02 17:29:52 · 25m 48s | |
| CSGO-LP88T-ZGvLF-DpJeC-myoMS-HvoNO | 16/14/6 | 78.1 | 1.16 | 2026-06-30 19:14:14 · 35m 17s | |
| CSGO-pLGpX-36kmT-2SKSu-jVvEB-zKkXM | 13/18/7 | 76.1 | 1.01 | 2026-06-28 19:43:27 · 34m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.