Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FeFzW-OTRc9-FbuiQ-qcCZY-BRaJD | 14/15/5 | 83.3 | 1.11 | 2026-06-30 02:11:47 · 30m 5s | |
| CSGO-PHDX7-S2wP3-ifffd-YrrjO-AwAQL | 20/15/5 | 94.4 | 1.30 | 2026-06-28 20:12:00 · 29m 20s | |
| CSGO-mrYrn-NjMnH-FSoz9-B2xxs-zC8rN | 7/14/2 | 60.5 | 0.47 | 2026-06-24 21:31:43 · 24m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.