Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-x9Fjj-VWqrb-vZKwz-ViKCN-hRyQN | 3/15/2 | 33.8 | 0.24 | 2026-06-19 00:21:28 · 33m 15s | |
| CSGO-4HvPc-ukoDh-Gxbue-RxivG-FJiPK | 3/16/3 | 31.6 | 0.25 | 2026-06-15 23:40:36 · 30m 1s | |
| CSGO-XYGDE-P7qNm-EQefa-pFMYz-vLJjC | 5/7/4 | 38.3 | 0.79 | 2026-06-15 23:09:00 · 22m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.