Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fTmja-UfsOv-pLxfR-iYVNp-yiOUD | 22/12/4 | 80.1 | 1.53 | 2026-07-03 02:38:50 Β· 31m 35s | |
| CSGO-9rOq4-O9son-ckqi8-HuG9x-4L9PL | 4/13/0 | 41.7 | 0.30 | 2026-07-01 18:35:12 Β· 24m 42s | |
| CSGO-ZJFc4-ZVP6p-qZ6df-zJSZu-YMnfO | 14/13/2 | 71.3 | 1.11 | 2026-06-13 21:15:42 Β· 30m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.