Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7YDSW-toOby-ZEpeT-C7BRb-fYb7L | 13/16/3 | 72.3 | 0.84 | 2026-07-05 04:58:06 · 27m 41s | |
| CSGO-Mamjj-Zp9P2-OCkRZ-LRVtq-BOsKG | 7/15/3 | 61.1 | 0.52 | 2026-07-05 03:41:27 · 26m 5s | |
| CSGO-bfkLv-ZAYb7-3fn2f-VwAW2-zz8aC | 8/14/2 | 69.7 | 0.68 | 2026-07-05 01:32:46 · 21m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.