Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5NoOz-jF2yU-wh4vr-pE8H3-9VatH | 18/13/10 | 120.5 | 1.59 | 2026-06-29 16:31:53 · 31m 57s | |
| CSGO-PJtRj-FjeVU-H8QRp-LrqxU-NvoNO | 16/8/7 | 99.3 | 1.56 | 2026-06-29 14:25:09 · 26m 9s | |
| CSGO-CkKSr-EpVrN-JPy67-4MFAE-4Sm6J | 16/13/5 | 81.4 | 1.19 | 2026-06-28 18:48:36 · 30m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.