Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nNiGT-auVNq-j5jNn-aoyPn-7XmfO | 5/16/3 | 42.6 | 0.32 | 2026-07-02 20:37:05 · 23m 3s | |
| CSGO-fv7Ne-c2syW-EfwQL-46ypL-pmXML | 6/14/1 | 57.3 | 0.49 | 2026-07-02 19:56:02 · 22m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.