Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hiKGZ-YknmN-bSNVe-y8xxA-ryjjD | 4/15/2 | 34.2 | 0.22 | 2026-06-27 19:56:40 · 23m 51s | |
| CSGO-326R5-X5fML-T7Dxb-BisUP-e7PVP | 5/15/5 | 50.2 | 0.41 | 2026-06-19 20:18:11 · 27m 36s | |
| CSGO-WyeHe-ZJeC7-Tbfrs-Dizzy-5LFFN | 11/15/2 | 53.4 | 0.78 | 2026-06-19 19:41:14 · 33m 33s | |
| CSGO-PatCW-Zkbtv-xvMpe-cJZfD-QdvLA | 17/9/4 | 101.5 | 1.62 | 2026-06-14 20:20:02 · 32m 32s | |
| CSGO-6UXk2-jWP5b-uvUrO-44a4G-KxXHK | 7/13/3 | 70.3 | 0.58 | 2026-06-14 19:54:16 · 20m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.