Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2Gozh-PCeAF-jvyU7-VHqTA-Q9jbN | 10/14/3 | 60.8 | 0.72 | 2026-07-01 19:28:22 · 28m 24s | |
| CSGO-e7dEy-63UQO-ay8UU-mvOa3-PCqYF | 10/17/7 | 73.3 | 0.78 | 2026-07-01 18:48:13 · 37m 27s | |
| CSGO-XkxDa-fNrCW-iXehD-HTjPd-NuHaA | 16/24/9 | 62.7 | 0.79 | 2026-06-27 13:43:08 · 57m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.