Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iVC8a-N5Xbf-OOdar-3Tukf-KtcZH | 14/14/9 | 74.7 | 1.12 | 2026-07-05 13:33:22 · 32m 59s | |
| CSGO-TBxq5-LnHCy-vvFTx-LiDbi-PFYXC | 20/18/7 | 91.4 | 1.23 | 2026-06-28 16:59:27 · 32m 55s | |
| CSGO-JSG7S-Sc7eL-DiMKq-KCVYE-zn33L | 11/14/8 | 81.4 | 1.01 | 2026-06-28 15:31:08 · 27m 27s | |
| CSGO-YCc9i-ULJvZ-a9sOH-vnPEE-4Sm6J | 13/11/6 | 75.4 | 1.20 | 2026-06-27 16:47:16 · 32m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.