Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dR9aT-OQrfq-HNamZ-FjsFW-FHtdA | 18/25/4 | 59.5 | 0.83 | 2026-06-27 19:52:45 · 45m 16s | |
| CSGO-Vwhw2-wLbam-X3SRX-hKfmB-soi9Q | 14/23/8 | 64.4 | 0.75 | 2026-06-25 23:34:21 · 35m 52s | |
| CSGO-komNh-4EAWp-fx28W-BKiCA-JebRF | 12/9/4 | 77.1 | 1.34 | 2026-06-21 20:09:57 · 23m 39s | |
| CSGO-Mq5K3-OcEda-yVO5F-kLcS2-KWtrD | 15/15/7 | 72.8 | 1.12 | 2026-06-21 19:30:39 · 31m 8s | |
| CSGO-hPkCQ-jSGhJ-QxDQP-vA9qc-otB3J | 16/17/1 | 75.3 | 0.96 | 2026-06-19 21:50:22 · 38m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.