Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3kCjF-bFTh7-Of5hY-wccR3-kAXHK | 5/15/2 | 47.9 | 0.28 | 2026-06-28 02:34:30 Β· 22m 55s | |
| CSGO-RA4FV-xNyia-FK63X-pYD5F-CoRqJ | 26/11/5 | 121.8 | 1.86 | 2026-06-20 23:14:48 Β· 37m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.