Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yu6oS-qD3KL-zJqAo-4PvYy-K2N6H | 24/12/6 | 105.6 | 1.68 | 2026-07-04 21:45:22 · 39m 2s | |
| CSGO-rzdbO-MMnkt-aQ7sy-hjuYQ-AwAQL | 19/20/11 | 107.1 | 1.27 | 2026-07-04 20:14:38 · 39m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.