Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zjiN3-TVjcz-r4ioJ-69rfk-d4FdH | 21/14/5 | 92.1 | 1.46 | 2026-07-03 21:38:16 · 38m 49s | |
| CSGO-vx5jy-vZFu6-u6kFk-Qk2Pu-FhnEM | 20/9/2 | 90.1 | 1.51 | 2026-07-03 19:53:07 · 34m 55s | |
| CSGO-rWY4N-QwrFy-QipsR-EsyBY-kZhzO | 19/17/7 | 94.5 | 1.29 | 2026-06-28 00:00:15 · 35m 54s | |
| CSGO-cxy9G-CZ4Pr-NtExr-4SueJ-snCND | 9/17/5 | 72.6 | 0.74 | 2026-06-27 23:20:42 · 29m 38s | |
| CSGO-dtGCy-QbrVj-kUKvT-SX2wV-bmPhG | 13/13/7 | 75.1 | 1.09 | 2026-06-19 23:51:25 · 39m 5s | |
| CSGO-aUkD9-sBw3d-8BvSh-tG6yY-s6iPK | 5/3/1 | 71.8 | 1.49 | 2026-06-19 23:41:21 · 7m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.