Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yFGHj-VwbVH-2QYXp-dMoji-p4XbD | 25/8/2 | 141.3 | 2.14 | 2026-07-04 10:30:08 · 28m 36s | |
| CSGO-2PFrT-kiZJc-QQXn4-EutLV-7Qh8E | 4/7/3 | 42.1 | 0.78 | 2026-07-02 21:51:08 · 21m 13s | |
| CSGO-zuVfa-SJj5L-XFk8h-VnSjA-bzZAB | 11/17/13 | 90.2 | 0.99 | 2026-06-28 16:59:15 · 31m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.