Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UcsEK-MrPvM-9yDMh-n32Dv-RhC3J | 17/13/0 | 74.6 | 1.05 | 2026-07-03 18:45:05 · 25m 54s | |
| CSGO-adDiV-j7tkL-6XdhY-tG9xO-iwa3K | 18/21/8 | 75.1 | 1.01 | 2026-07-03 06:44:35 · 50m 46s | |
| CSGO-hbqPd-VOieU-Cmyrt-wxJQ2-OLJzN | 16/13/3 | 83.7 | 1.26 | 2026-07-01 17:19:46 · 31m 17s | |
| CSGO-Khr6S-tvOdR-PRmvC-xVxoW-Bkb3K | 21/17/5 | 94.1 | 1.36 | 2026-06-13 22:56:54 · 37m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.