Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YG5jE-dGfhr-AyrpL-Abr5y-2MUSH | 15/23/11 | 78.1 | 0.83 | 2026-06-29 19:52:03 · 46m 46s | |
| CSGO-Yaes7-FOmwu-bQyhO-qrNBw-4f4NF | 22/20/9 | 81.0 | 1.24 | 2026-06-29 18:56:32 · 47m 4s | |
| CSGO-iwv9h-KVBR2-af55M-B2YpR-vmdBN | 11/20/12 | 65.1 | 0.76 | 2026-06-28 20:32:03 · 37m 44s | |
| CSGO-6h2aZ-7OQ4h-JpKNd-o8Kev-sXCAA | 15/15/10 | 96.3 | 1.28 | 2026-06-28 19:45:09 · 36m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.