Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vSJaT-EE6y8-zTB8v-d9tiK-Dx9TM | 20/7/3 | 98.4 | 1.93 | 2026-07-07 22:49:01 · 22m 57s | |
| CSGO-q2miT-Qo6cb-84LbK-YrwEa-KQM6H | 11/15/4 | 75.2 | 0.84 | 2026-07-03 07:12:05 · 24m 35s | |
| CSGO-vTkor-5dWQT-tdJ2H-bxSEL-ZxqFF | 23/6/5 | 129.8 | 2.28 | 2026-07-02 16:33:13 · 22m 22s | |
| CSGO-nqtds-axO8O-OQEYb-atCvG-woHGG | 23/15/8 | 129.0 | 1.80 | 2026-06-28 09:30:53 · 32m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.