Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vs3au-GwhPz-sPNO7-UPy2u-O3SyL | 17/15/4 | 79.5 | 1.22 | 2026-07-04 19:17:51 · 29m 58s | |
| CSGO-jR8tq-F2p9L-OnMFL-MBeAQ-HxhaB | 9/16/3 | 69.5 | 0.69 | 2026-07-04 17:48:29 · 28m 44s | |
| CSGO-oJvXk-tOyXy-mH223-8KaC4-6UwsP | 4/17/4 | 41.0 | 0.23 | 2026-06-27 20:02:45 · 28m 52s | |
| CSGO-MBdaM-Yotrn-YopWz-GEhAP-66r4N | 18/17/8 | 87.1 | 1.26 | 2026-06-20 19:55:36 · 33m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.