Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XjVsi-SaGmy-3A6wh-swZcF-U9JjC | 21/14/5 | 113.0 | 1.53 | 2026-06-28 20:25:10 · 28m 25s | |
| CSGO-FDO7t-4CKcw-rMk9F-aE6oB-soi9Q | 22/14/7 | 100.1 | 1.57 | 2026-06-28 16:17:11 · 32m 46s | |
| CSGO-TGBFk-LPnvp-DGtuB-Z4Atu-RsdVG | 20/12/9 | 105.2 | 1.55 | 2026-06-28 15:29:07 · 35m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.