Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5s2eW-9bbcO-7BOMe-KSkfd-ZjenL | 16/19/7 | 81.4 | 1.02 | 2026-07-05 10:56:21 · 40m 40s | |
| CSGO-EFq5U-w8EUN-P33AW-Etcjk-mOpYF | 12/10/4 | 68.0 | 1.14 | 2026-07-04 12:42:56 · 30m 3s | |
| CSGO-us8Nz-JBjJk-ATod7-M2Ypd-m6yXD | 10/6/7 | 71.3 | 1.24 | 2026-07-02 19:44:07 · 30m 55s | |
| CSGO-yKJHF-6sCTc-ZipLb-VrfVv-KCBcO | 21/15/5 | 88.7 | 1.35 | 2026-06-27 21:03:19 · 37m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.