Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SZZ6S-du8Fb-7u5TX-qmuFY-V62cQ | 31/16/4 | 110.8 | 1.60 | 2026-07-02 17:33:53 · 43m 41s | |
| CSGO-2oXRm-5FLxA-28aOF-6qFY5-tzioE | 14/16/4 | 99.0 | 1.17 | 2026-06-28 08:49:11 · 27m 2s | |
| CSGO-wGOX3-uW8vt-yjwsC-o4jGP-hmheC | 11/18/8 | 68.1 | 0.91 | 2026-06-24 17:56:22 · 33m 47s | |
| CSGO-OXxDU-VfLr9-JmD8L-pQzqS-zG3YP | 12/10/6 | 91.0 | 1.41 | 2026-06-17 16:41:11 · 19m 13s | |
| CSGO-FBu73-ZN8Mm-s9CBC-NnowJ-cJWzE | 23/16/3 | 104.1 | 1.49 | 2026-06-15 17:35:40 · 42m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.