Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mROFk-Fkr9O-tTnmV-24aKf-cP5mA | 18/5/1 | 119.4 | 2.00 | 2026-07-02 18:50:24 · 21m 42s | |
| CSGO-we2TD-KwKSB-Vtkbf-Qah6c-Z6ZkF | 24/23/6 | 91.3 | 1.07 | 2026-06-25 15:13:13 · 48m 41s | |
| CSGO-AhQ9m-Jfqm9-nZPyx-iUrmw-BrApF | 14/14/6 | 91.4 | 1.13 | 2026-06-22 18:31:36 · 27m 51s | |
| CSGO-k5qM4-i6iw2-Wwa9Y-xTEBc-VjmbN | 17/18/3 | 75.2 | 1.05 | 2026-06-20 18:26:10 · 36m 43s | |
| CSGO-r36Rv-R5nww-GCCwD-PiRZ7-H2WPA | 16/9/4 | 91.5 | 1.55 | 2026-06-17 19:33:19 · 25m 29s | |
| CSGO-Djabf-OqTGW-vZY7Q-p9jOu-vWwvE | 36/17/5 | 110.0 | 1.85 | 2026-06-17 18:36:28 · 53m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.