Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zJ5tu-uVtqL-hRFRy-6PAh7-dLaxJ | 14/16/5 | 54.5 | 0.95 | 2026-07-05 10:03:29 · 44m 44s | |
| CSGO-Qe22x-uBzpW-SZGVZ-mkQ8O-SH3JE | 31/18/6 | 96.7 | 1.56 | 2026-07-01 23:04:38 · 45m 48s | |
| CSGO-3Fmei-VxcwO-TUSOc-UPzRN-xnCND | 23/13/3 | 99.8 | 1.57 | 2026-07-01 21:37:19 · 32m 19s | |
| CSGO-uyhZj-vMX5x-qG69Q-PGAKF-BoL2G | 11/7/2 | 84.0 | 1.44 | 2026-06-22 17:23:20 · 21m 53s | |
| CSGO-vP8zZ-rZcoY-iJBmn-PAaFh-GusnC | 5/16/2 | 31.2 | 0.30 | 2026-06-15 19:22:49 · 30m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.