Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fmZGO-Gt34T-R6Gkt-h3mkN-TSveM | 23/14/5 | 102.7 | 1.56 | 2026-07-01 11:49:51 · 42m 52s | |
| CSGO-tfdtP-VAWLO-bMo55-bLJLV-8Q9zP | 13/14/3 | 73.3 | 1.01 | 2026-06-29 13:30:33 · 28m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.