Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nJnnr-4rGOt-2nRX8-zWU5G-R8diK | 31/16/5 | 126.0 | 1.83 | 2026-07-06 21:28:44 · 31m 39s | |
| CSGO-fyUbT-86VxQ-oR5Y8-9ovuC-YJxsP | 15/14/0 | 96.9 | 1.23 | 2026-07-02 19:04:52 · 22m 41s | |
| CSGO-9otXQ-fLOwa-pO7iq-WtBky-hq4FP | 31/18/7 | 118.7 | 1.71 | 2026-07-01 20:53:57 · 50m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.