Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bbXkw-MysXw-sYiaH-HUGbt-4rquL | 10/19/10 | 75.4 | 0.73 | 2026-07-01 18:35:31 · 42m 11s | |
| CSGO-swNWT-sUHjo-zktBe-oUqUp-aXnMC | 18/13/7 | 105.4 | 1.36 | 2026-06-29 19:24:58 · 35m 44s | |
| CSGO-xmFno-Vroza-sLFc5-RmnZD-fS5KQ | 5/16/5 | 56.1 | 0.37 | 2026-06-26 20:33:14 · 24m 22s | |
| CSGO-LS84z-Y9ib3-jyBmH-TX2ty-9f4NF | 12/21/7 | 76.7 | 0.71 | 2026-06-25 18:43:05 · 43m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.