Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mbzG9-2YxTN-eyapo-85Niy-KhMMB | 16/14/3 | 65.7 | 1.11 | 2026-06-13 19:10:41 · 35m 0s | |
| CSGO-bdu6Q-yoxLV-aKhLC-74XaV-yadyC | 10/15/2 | 33.1 | 0.57 | 2026-06-13 18:34:47 · 33m 11s | |
| CSGO-vO2ty-Zwpci-eKmuO-ZAupi-SuHaA | 9/15/10 | 52.7 | 0.85 | 2026-06-12 22:18:47 · 32m 50s | |
| CSGO-FhNvz-AvKSd-AO8ft-sfMiu-bhUzE | 16/17/7 | 72.1 | 1.07 | 2026-06-12 21:34:25 · 40m 28s | |
| CSGO-pZ36U-5NnkT-9snXK-wdfkw-w3YXC | 19/13/5 | 94.4 | 1.40 | 2026-06-12 20:08:25 · 29m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.