Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-8.7%Peak single-match outcome anomaly 18.3/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
3.4% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FGauz-tm2rL-xyoti-OxD2q-3MEKO | 16/16/4 | 90.6 | 1.18 | 2026-07-05 02:13:06 · 29m 32s | |
| CSGO-tYVeK-6teZH-xYiRX-mruOT-qvuvE | 16/13/2 | 75.6 | 1.13 | 2026-07-04 23:22:40 · 31m 30s | |
| CSGO-NFaY7-5FNiz-yuUce-rphYt-oCi5P | 12/10/10 | 114.1 | 1.46 | 2026-07-04 22:57:49 · 20m 58s | |
| CSGO-4pOjq-HOTG5-JDhV4-uTMMR-7aUeL | 18/17/6 | 70.6 | 1.13 | 2026-07-04 22:07:23 · 40m 41s | |
| CSGO-zupfD-RMuHQ-SJcJO-v7XbJ-5naAB | 16/16/5 | 90.3 | 1.21 | 2026-06-30 16:25:54 · 36m 9s | |
| CSGO-p79wx-RasZf-dkC9r-FAxrP-nbRuK | 11/11/5 | 76.9 | 1.20 | 2026-06-28 21:16:35 · 24m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.