Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jQjrv-N3exR-D7b7F-V8kZN-anUaK | 20/6/3 | 120.5 | 2.03 | 2026-06-26 22:09:57 · 23m 29s | |
| CSGO-cNwNq-pMV79-wPfiw-aQH2z-pBcBN | 18/11/7 | 92.6 | 1.48 | 2026-06-18 16:32:03 · 25m 12s | |
| CSGO-H2z4G-b2LtN-8whtj-eR52u-bhUzE | 17/14/4 | 61.1 | 1.25 | 2026-06-17 19:21:11 · 32m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.