Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tnmb9-xXjWj-yASYL-qoWGF-wyjjD | 13/17/2 | 56.6 | 0.76 | 2026-07-02 16:34:59 · 36m 37s | |
| CSGO-OG5C3-PUnxm-HhxxY-OSbFe-GPN2G | 15/16/5 | 75.5 | 1.09 | 2026-06-29 16:23:32 · 36m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.