Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Nzsmh-UiDfp-mtmyP-XSzpW-4kx5G | 19/23/3 | 63.4 | 0.90 | 2026-07-05 19:09:46 · 45m 37s | |
| CSGO-OOxDw-MncCm-6xHrX-S5dfE-cTKXL | 13/14/1 | 87.5 | 0.99 | 2026-07-04 09:12:29 · 20m 35s | |
| CSGO-nT62H-6A2VK-jmAv6-s8TwH-ZKmDA | 9/17/3 | 51.7 | 0.67 | 2026-07-03 18:50:41 · 29m 10s | |
| CSGO-387AH-jPaRq-aeHrd-YkZPF-NojoE | 29/24/7 | 95.4 | 1.34 | 2026-07-03 17:52:52 · 45m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.